ABOUT
Moongaol is a small independent game studio focused on crafting games we want to play. Our inspiration is often rooted in older games, and we have a strong fondness for dated graphics as a stylistic choice.
Technology may have changed greatly since the 90s, but we think important lessons were lost to time as the industry moved forward. We wish to strike a balance between familiarity and exploring new design inspired from the old masters. Our ultimate aim is to create a unique blend of old and new in our craft.
Most of the work is done by me, Gaoler Dev, but I also work with other people when I can.
We've recently been working closely with Keep It Short Studios to develop what will be Moongaol's first official game release.
While we are capable of photorealism, as is evident from our catalog of asset packs, we really enjoy making use of dated rendering techniques the most. For us it's both an economic and artistic decision to do so.
As far as game design is concerned, We seek inspiration from older classics and focus on heavily experimenting with unconventional mechanics, while aiming to deliver an experience that is still familiar enough to be approachable.
We wouldn't say there's a single genre we cater to, but we'll see where it goes. We like to keep an open mind about these things.
If you happen to be a fellow dev and are looking for assets or tools, then feel free to check out the DEV_SHOP for links Moongaol's storefronts where we sell developer assets and tools.
GaolerDev
Developer / Project Lead
Keep It Short Studios
Sound Designer / Composer